Just to keep the continuity of the lessons, I was learning Houdini's traditional animation tools. Exploring the Channel Editor, Channel Groups, and understanding the different ease in/out functions. As well of different object level techniques for curves/paths for animation.
I will hopefully have a show and tell project in Lesson 5.
*20Feb2013 - Rock Generator and playing with the Copy nodes with pointlights
Creating a Digitial Asset called the coil. Added functions as Height, Radius, Ribs, Points and Noise to manipulate the Asset and have it ready for future use.